Disclaimers

Gentleman Rules

Punishment

Guidelines

1 Chunk Border

Eviction

Deletion

War

Definitions

War Types

Start a War

Scoring

End

Extra Information

Rules

Official RevivalMC Towny Rules

All permitted & blacklisted mods are subject to change without notice. This list is a general list. For more information create a ticket on our discord. Updated 11/25/21

Disclaimers

Gentleman Rules

These rules are basic agreements everyone agrees to. They are not rules but can be punishable.

Punishment

As these aren’t rules, punishment lengths and punishments aren’t listed. These will be determined by the staff members following our rules. Ex: Griefing wild land near a town. The staff member would punish based on Griefing and the severity of that.

Guidelines

1 Chunk Border

Each town is always 1 chunk away from another. This 1 chunk border from any claim is treated as wild or “Fair Game,” but griefing in this land (based on the griefing rule) is forbidden. Any player can PvP, Mine underground or build a small structure. Making the land unsable is forbidden.

Eviction

If you are kicking a player from your town or kicking a town from a nation the leader or the person who is performing the action must give 24hrs notice. This may be voided if the player is causing grief, stealing items, or breaking the rules.

Deletion

Player data is deleted after 30 days of inactivity on the server (30 days without joining). Towns will automatically be disbanded after 30 days of inactivity, Admins have the right to disband towns, prior to their automatic deletion, with 1 weeks notice.

War Crimes

War crimes are committed when a player or group of players break any rule of War (listed below). Punishments vary on a case by case and who gets punished depends on which rule is broken. Minor and Major rules aren’t classified by the rule but by how much you broke it. Example: You build a 10 block long by 4 block tall wall. That would be a minor punishment while offline War would be a major.

1st Minor Offense - 1-7 Day Ban

2nd Second Offense - 7-30 Day Ban

1st Major Offense - 14-30 Day Ban

2nd Major Offense - 30 Day - Permanent Ban

War

Starting a war is simple yet can be complex. This guide is here to help you the player understand every aspect of war from procedure to the core rules. All rules listed are punishable.

Definitions

War Types

Start a War

  1. A King (or a General) places a colored banner within 1 chunk of a town’s border.
  1. New towns have a 120hrs immunity after creation.
  2. Nations receive immunity that is equal to 2 x Length of their last war.
  1. Example: Nation A’s last war was 2 days. Their War immunity will last 4 days.
  1. A war costs $100/plot for each plot the Town you are fighting owns.
  2. Nations can only have 3 attack sieges at one time.
  1. Attack sieges are where the Nation places the banner.
  2. A Nation could be defending an unlimited number of attacks.
  1. Before a war may start you must give a 24hr grace period for diplomatic talks.
  1. This can be overruled if both kings agree. Though a minimum of 1hr between declaration and commencing must occur.
  1. Once a Battle Session has started the war commences.
  1. Only during a Battle Session may any fighting or destruction take place.
  1. To gain points you must hold the Siege Banner, Kill enemy players in a Siege Zone or Reverse the Siege Banner.
  1. Siege Banner
  1. The siege banner will give 20p every 20 seconds
  2. If the banner control is reversed to the opposite team during the same banner session then they will receive a bonus of double the original holder's points.
  1. Example: Nation A holds the banner for 40s and gets 40p. Nation B takes control of the banner during the same banner session. Nation B will receive 80p from the start of their control than 20p/20s
  1. PvP
  1. 50 points will be awarded for killing a member of the opposite team during a battle session.
  2. Points are only awarded for pvp in the Siege zone
  1. Only Soldiers may earn points during a War
  1. How to set ranks
  1. In a town use /t rank add <player> <rank>
  2. In a nation use /n rank add <player> <rank>
  3. To see which ranks are available use /t list or /n list respectively
  1. Defending
  1. The defending town only has 1 type of soldier. That is Guard
  1. Attacking
  1. Attacking Nations has Private, Sergeant, Lieutenant, Captain, Major, Colonel and General in that order from lowest to highest.

Scoring

  1. After each Battle Session a winner is determined for that session.
  1. The points gained from the battle session will be applied to the team’s overall points.
  1. The losing team’s points are subtracted from the winning team’s points that way losing can mean something.
  1. There is no prize other than points for the winner after a Battle Session.
  1. The winner of a war is determined by the amount of points they won from Battle Sessions.
  1. If the overall score is negative the defending Town/Nation wins.
  2. If the overall score is positive the attacking Town/Nation wins.
  3. In a case where the score is neutral (0) neither Town/Nation will win.
  1. By default the defending town will win since they defeated the attacking Nation.
  1. There’s only 3 ways a war can end.
  1. A war has ended naturally
  1. The war has reached the 3 day mark
  2. The side with the most points will win
  1. The defending side surrenders
  1. The defending town places a white banner in their town
  1. The attacking side abandons the war
  1. The attacking nation places a white banner outside of the town they are attacking
  1. There is a 4th option. The 4th option is admin force ending a war. This can only happen due to war crimes found by an admin

End

  1. After a Nation has defeated a Town. The King (or General) can place a chest outside of the defeated town to plunder it’s bank.
  1. Plundering will give the winning Nation $20/plot that the defeated Town owns.
  2. The town can’t go bankrupt due to plunder
  1. After a Nation has defeated a Town. The King (or General) can place another colored flag within 16 blocks of the town’s border to occupy the town and merge it into the victorious nation.
  1. The town can start a Revolt war after 75% of the war immunity has expired
  1. Example: The war lasted 2 days and immunity lasted for 4 days. 75% of the immunity would be 3 days. So after 3 days the town can revolt.
  1. If a revolt war fails the victorious nation may plunder the town again.
  2. A town can revolt as many times as they want.
  1. After 3 consecutive revolts players can be punished for Plugin Abuse.

Extra Information

  1. Nations deleted due to war will be refunded 80% of the nation's cost.
  2. In Siege Zones and under attacked towns, players will be hidden from dynmap.
  1. Players near the banner for Banner Control will be visible on the map.
  1. Town will go bankrupt if there isn’t enough money for a plunder.
  1. Bankrupt towns will be limited with claiming, recruiting and any towny action.
  2. Towns will not be deleted.
  1. Admins can overrule any of the above procedures and rules if need be.
  1. All staff members & players will have to follow the procedures and rules equally.
  2. Admins may only overrule due to a bug, both kings agreeing on policy change or due to breaking a rule.

Rules

  1. Wars are only Nation v Nation
  1. Nation v Town is allowed but it would just be a Nation v Nation.
  2. Nations are always and will always be involved
  3. Allied Nations will join in to wars too
  1. Once you declare war you must give 24hrs notice to the other Nation’s King.
  1. War may start after 24hrs.
  2. If both Kings agree they may start the war at any time.
  1. Must be at least a 1hr grace period before a war starts.
  1. No traps in Siege Zone
  1. Small forts and structures are allowed.
  1. Structures 10 blocks long and 2 blocks tall only
  2. 2 Watchtowers are allowed.
  1. Obsidian is not allowed in the Siege Zone.
  1. Both sides of the war must have 2 members online before fighting.
  1. If a Battle Session starts and Town B has 2 players then 1 leaves the war may still continue.
  1. If all players leave you may battle for 5mins then stop for that Battle Session
  2. This goes for both attacking and defending sides.
  1. If a Nation/Town attacks a Nation/Town with 1 player online before and during the Battle Session the attacking Nation/Town will forfeit the war.
  1. You are only allowed to fight enemy players during Battle Sessions.
  1. PvPing outside of a Battle Session is not covered under War Rules
  2. This includes destroying structures of enemy players.
  1. No offline Wars
  1. Following Rule #4 if a town does not have any players online you are not allowed to attack (vice versa)
  2. If a Nation/Town attacks a town who has no players online will forfeit the war and be punished under Griefing or Plugin Abuse.
  3. Offline wars may only happen if approved by Admins (only admins)